Muminjon
We have been exploring shader programming in Delphi FireMonkey. In the first post, we have learned the fundamentals of computer graphics and prepared the development environment. And created a simple demo application that just renders every… … Read more
4 years ago in computer graphics, Delphi, delphi shader programming, GPU, object pascal, pixel, programming, RAD Studio, shader, shader programming, texture, vertex, windows
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Muminjon
In the first blog post, we have quickly explored shader programming in Delphi FireMonkey. And we learned how to create a material source using TCustomMaterial. Then we have applied that material to a 3D control…. … Read more
4 years ago in Delphi, delphi firemonkey, Delphi Programming, delphi shader programming, firemonkey shader, firemonkey shader programmin, object pascal, programming, RAD Studio, windows
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